XR Solutions That Improve Business Fields
XR Solutions That Improve Business Fields

In recent years, the extended reality is gradually becoming popular in different enterprises, including IKEA, BMW, Adidas, etc. In general, modern companies use three main types of XR: virtual, augmented, and mixed reality. 

VR allows a user to immerse themselves in a digital world using a headset. In augmented reality, you can place 3D objects into the physical world. And in mixed reality, there are more possibilities to interact with these objects both in real and virtual space. More detailed information about the difference between VR, AR, and MR you can read here.

Many enterprises which want to apply XR see some perspectives in these technologies. With extended reality, you can improve interaction with customers, provide a more  realistic presentation of an item online and create a safer and more effective working process. According to Statista, the XR B2C (business-to-customer) market size in 2022 is estimated at 25,2 USD billions. 

Industries That Are Affected by XR The Most

Mainly, the extended reality is mostly used in the following fields:

  • Retail;
  • Marketing;
  • Architecture;
  • Show business;
  • Healthcare;
  • Many other fields. 

Sell Your Products With XR

One of the most popular ways to sell items are virtual shops and AR apps that allow trying products before buying. According to statistics by PC Magazine and Statista, 61% of customers said they wanted to visualize their clothes before purchasing. Another 54% of respondents wanted to know how large purchases, like furniture, would look like before buying it. 

There are some fields, where extended reality can be applied in retail.

  • Virtual try-ons. Famous Ukrainian online cosmetic shop Notino designed its own smartphone app, where you can both buy an item and try on its digital version with  “virtual mirror” feature. Using selfie mode on a gadget camera, a user can find out how a shade of lipstick, blushes, eyeshadows, and other cosmetic products will look like.

Speaking about the use of VR by famous retail network. VR Furniture Visualizer by IKEA and XR Labs is the bright example of it. This exhibition is a part of physical shops, where every customer with VR headsets can design their own digital room. At the beginning, a user types in  their contacts, chooses room type and size, and starts customizing it, from walls to furniture and decorative items. VR Furniture Visualizer is available for North Africa and Middle East shops only.

  • Virtual shops. For example, the very first virtual shop was opened in Malaysia. VI-Mall Malaysia allows VR headset users to make virtual shopping in 150 shops, including large grocery store on the first floor. On the second floor, you can visit a digital cinema, where you can buy tickets and watch a movie in a cinema hall. On the third floor, you can see an event hall. A VR headset user can walk between the mall floors, using virtual stairs.

Here you can read more information about XR in retail.

Attract New Customers With XR Marketing

Extended reality allows companies to encourage new and regular customers to their products and services with interesting and non-standard ways. In this case, you can not only create a recognizable brand mascot, but also make it interactive. It can draw attention of your clients and business partners during conferences and presentations.

IT company Wylog designed its own corporate robot-shaped AR mascot in a mobile app. To activate the robot, you should point the camera to the horizontal plane, where you can place the digital model. The robot can walk, jump, hide, and roll into a ball. There’s also a function to change the mascot’s color in the app.

Another way to apply XR in marketing is an interactive virtual advertisement. Adidas used VR experience to promote sports clothes and shoes collection TERREX. Here, in a VR headset user can climb the Delicatessen route and follow famous climbers Delaney Miller and Ben Rueck. The Delicatessen route on Corsica island is considered to be one of the hardest mountain route. With Punta du Corbi peak, the Delicatessen maximal height is almost 1400 meters above the sea. 

A different successful example of VR advertisement is Happy Goggles by McDonalds. It’s a virtual reality headset you can make from Happy Meal package. The goggles have a mobile ski game Slope Stars, released with the support from Sweden National Ski Team. This Happy Meal set had limited-time release in 14 Sweden restaurants.

To celebrate the 30th anniversary of the Happy Meal in Sweden, McDonald’s Sweden has developed Happy Goggles. By re-folding the Happy Meal box, customers can create a pair of virtual-reality glasses which makes it possible to experience virtual reality with a smartphone”, McDonalds said in an official announcement.

XR Makes Building Projection More Comfortable

With the help of tools, provided by XR, you can simplify a building, room, and landscape designing. Also, extended reality gives architects a possibility to create a new project, considering the features of an area. And, with extended reality, you can fix serious issues in the early stages of a project.

Connec2 is a bright example of the virtual platform for architects. It extends a working space with virtual reality headset. In this platform, people interact with the help of digital avatars, that accurately recreate gestures and provide high-quality sound during speaking. Connec2 does not necessarily recreate a physical office. The virtual holodeck is both a place for workers to communicate and a space to thoroughly design a new architectural project.

In addition, there are some successful cases, when architects use augmented reality when they project new buildings. Therefore, with AR, you can consider the features of an area, where you want to build a house, and create more interesting and exciting presentations for colleagues and partners. DOF VR developed an AR app for making building projects and selling real estate. This app can show how a building would look both in the daytime and at night. You can also detach the digital model by layers, and develop and show every detail of the model. Using the gadget screen, the app gives the possibility to project 3D models on real estate magazine pages, on a 2D floor plan of the room, and other surfaces. In addition, using AR app, you can enter a digital version of a room with a smartphone or tablet screen.

Here you can read more about AR in architecture and design.

How To Promote Your Music and Reach Your Fans With XR

With extended reality, any singer or musician can provide an additional immersive experience for their performances and music videos. The more bright and memorable performance is, the more people will pay attention to an artist and their music. 


Katy Perry’s live performance on American Idol is considered to be one of the loudest cases of using extended reality in show business. While she was singing her song Daisies, you could get an impression Perry got into a colorful dimension with moving walls and floating flowers. During the TV broadcast, more than 7 million people saw her performance. On YouTube, Katy Perry’s live version of Daisies reached almost 3 million views.


The live show was created with the help of XR companies PRG Studios and Silent Partners Studio. According to the creators, all the digital elements showed up in real time and reacted to the movement of cameras and the singer herself on stage. The whole performance was filmed on a LED screen stage, interactive 3D projections were superimposed into.
“From a creative perspective, the actual look and feel of the piece was a deceptively difficult effect to achieve”, said JT Rooney of Silent Partners Studios. “The graphics’ solid flat colors and simple textures actually made it difficult to complete the illusion of making the physical LED [backdrops] disappear and magically combine with a virtual environment”. 

Some singers also organize special VR concerts for headset users. This technology is used by famous rapper Post Malone. His exclusive VR performance for Oculus headset users was called Post Malone’s Twelve Carat Toothache. A VR Experience was held on 15 July this year, as a part of his new album promo campaign. 

In addition, some modern pop singers want to support their own fans not with live performances only. For example, Ukrainian IT company Sensorama developed a mobile AR app for famous singer Tina Karol. With this app and smartphone, fans of the artist can sing and dance together with a digital version of their idol. 

Extended Reality Is A Key To Improve Healthcare

Extended reality also simplifies doctors’ work in private and government hospitals. With XR, you can make fast and effective injections (AR device AccuVein, for example), diagnose a patient, and even perform complex surgeries. 

In Brazil, Rio-de-Janeiro, doctors managed to separate three-year-old conjoined twins Bernardo and Arthur Lima with virtual reality. Few months before the surgery, the doctors trialed the techniques, using twins’ digital projections, based on CT and MRI scans. During the surgery, Brazilian specialists, in collaboration with colleagues from Great Ormond Street Hospital in London, worked in the same “virtual reality room”, using VR headsets for more than 27 hours.

In some ways, these operations are considered the hardest of our time, and to do it in virtual reality was just really man-on-Mars stuff”,  said doctor Noor ul Owase Jeelani

Using MR headsets Hololens, specialists can easily diagnose patients, perform surgeries, and teach medical students. Like, for example, they do in Cleveland Clinic.

“So, let’s say that we have a patient on the table, and we want to do some type of intervention. Using augmented reality, we can superimpose data onto that patient, see their CT scan or MRI”, said doctor Karl West, director of Medical Device Development  Department of the clinic. 

“And putting them all together in, integrating them to really come up with this virtual, three-dimensional see-through model”, said Frank Papay, the chairman of the clinic, and doctor of Dermatology and Plastic Surgery Department.

Also, virtual reality can be applied for the rehabilitation of patients, who survived stroke or serious injures. You can find out more about it here.

Extended reality has already found its place in many business fields, including architecture, marketing, healthcare, and retail.  Extended reality provides more possibilities for workers’ training, bringing the audience to your own product, and simplifying the working process while creating new architectural projects. 

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The State of 3D Medical Image Visualization in 2026
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The State of 3D Medical Image Visualization in 2026

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Immersive Storytelling: How XR Turns Audiences from Viewers into Participants
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From Pain Relief to Rehabilitation: A Portrait of VR Therapeutics in 2026
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VR therapeutics is becoming a real category of reimbursable medicine. It now has FDA authorization pathways, dedicated billing codes, and growing support from commercial insurers. This shift didn’t happen overnight. It has built up over several years through a series of regulatory, clinical, and commercial milestones that together make 2026 a turning point for the industry. The market is starting to reflect that. Estimates vary by methodology, but SNS Insider projects the broader VR healthcare market to grow from $4.27B in 2024 to $46.4B by 2032 (a 33% CAGR). VR telerehabilitation alone is projected to grow from $1.2B in 2026 to $2.67B by 2030, a 22% CAGR that captures the segment this article focuses on. Three moments tell the story of how we got here. 2021: The first prescription VR therapy gets FDA cleared. AppliedVR’s RelieVRx became the first VR product authorized as a prescription medical device in the US. 2023: Medicare opens the reimbursement door. 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Where therapy and rehab sits inside VR healthcare VR healthcare as a whole spans everything from surgical training simulators to anatomical education tools. But within that broader market, VR therapeutics and rehabilitation is the fastest-growing application segment, and it’s also where regulatory and reimbursement infrastructure is forming most actively. Inside therapy-and-rehab itself, two sub-segments are consistently identified by independent market research as the fastest-growing: pain management and mental health therapy. Both have something the other categories don’t yet: FDA-cleared products in the market, peer-reviewed efficacy data, and at least nascent reimbursement pathways. Geographically, the market is concentrated in two regions for very different reasons. North America is leading adoption mainly because the FDA has started approving prescription VR therapies, and dedicated billing codes now allow healthcare providers to get reimbursed for using them. Europe is catching up via different infrastructure, particularly Germany’s DiGA framework, which provides a parallel route to physician prescription and statutory health insurance coverage. France’s PECAN and the UK’s DTAC are developing in a similar direction. The pattern is clear: once regulators create a formal pathway, companies and investment tend to follow. What the hardware cycle unlocked The clinical use cases for VR therapy didn’t really change between 2020 and 2025. What changed is that the hardware finally became viable for the business models the clinical work demanded. Consumer-grade standalone headsets brought the price floor down to where at-home prescription models work. Meta Quest 3, Meta Quest 3S, and Pico 4 helped bring standalone VR headsets to more affordable consumer price levels—an important step for prescription VR therapies that patients are expected to use at home. RelieVRx, for example, is a self-administered program delivered to patients in their living rooms; that model is described in detail in MDIC’s case study of the product. Major headset manufacturers are doubling down on healthcare partnerships rather than building healthcare-specific hardware. A useful signal here is HTC VIVE’s April 2025 expansion with Mynd Immersive, Select Rehabilitation, and AT&T into more than 150 US senior living communities—the largest deployment of immersive therapeutics into senior care to date. The interesting strategic detail isn’t the size of the rollout but its structure: a hardware OEM (HTC), a content/care platform (Mynd), a clinical services partner (Select Rehab), and a connectivity provider (AT&T). That’s the four-party stack that scaled clinical VR is going to require, and partnerships like this one are essentially templates that the rest of the industry will be copying. Body: pain & physical rehab 1. Pain management Pain is the single largest unmet need in clinical medicine. In the United States alone, roughly 50 million adults live with chronic pain, and the toolkit physicians have to treat it is uncomfortably narrow: opioids carry addiction risk, non-opioid pharmaceuticals are inconsistently effective, and behavioral therapies are scarce and slow. Procedural pain is its own category, often managed with anesthesia or sedation, which adds cost, risk, and recovery time. This is the gap VR fills. The clinical evidence for VR as a pain intervention rests on two well-documented neurological mechanisms. The first is gate control theory: pain signals traveling up the spinal cord compete with other sensory inputs for processing capacity, and immersive visual and auditory stimulation can effectively crowd them out before they reach the brain as pain. The second is cognitive load: a fully immersive VR experience occupies enough of that capacity to leave less available for processing pain as pain. Together, these mechanisms make VR more than just a distraction. They turn it into a real neurological intervention, which helps explain why VR can reduce pain in clinical settings where simpler distractions like music or conversation often cannot. There are two distinct applications emerging from this. The first is procedural pain, where Medtronic provides the clearest commercial example. Medtronic’s VR solution makes office hysteroscopy more comfortable by immersing the patient in a virtual environment during the procedure. According to Medtronic, the immersive sedation-analgesia content reduces patient anxiety and decreases pain-related brain activity. The second application is chronic pain. RelieVRx, which we talked about above, is a shining example, receiving Breakthrough Device Designation and De Novo authorization specifically for chronic lower back pain. A regulatory pathway the AppliedVR team has documented in detail in the peer-reviewed literature. The clinical data behind…



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