5 Women You Need to Know in the World of XR

We know that the majority of ІТ employees are men, and women are still forming a minority. According to Zippia, only 34.4% of women make up the labor force in US tech companies like Amazon, Apple, Facebook, Google та Microsoft. This is due to gender stereotypes about ІТ as a male-dominated industry. However, these stereotypes are gradually fading away and changing in a positive direction. 

Despite the obvious sexism, modern women successfully influence ІТ industry, including extended reality and other immersive technologies. To illustrate this influence, we’ll present 5 famous women, who are ruling in XR industry.

Empowering Women in XR

In the 19th century, famous mathematician Ada Lovelace worked on Charles Babbage’s first mechanical computer and wrote the first algorithm for the machine. And in the 20th century, Austrian-Ukrainian-born Hollywood actress Hedy Lamarr, along with composer George Antheil, pioneered an Allies torpedoes radio system during World War 2. It became a prototype for modern wireless technologies, like Bluetooth, GPS, and Wi-Fi.

Get ready for more information about outstanding women that became the next Ada Lovelace and Hedy Lamarr in modern XR technologies. 

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Image: SXSW

Nonny de la Pena, Godmother of VR

Nonny de la Pena was awarded the title “The Godmother of virtual reality” by top online media like Forbes, The Guardian, and Engadget. She’s a journalist, VR documentaries director, and the founder and CEO of Emblematic Group, which develops VR/AR/MR content.

The greatest merit of de la Pena is that she invented immersive journalism. Nonny de la Pena showcased her first VR documentary, The Hunger in Los Angeles, in the Sundance movie festival, back in 2012. You can read more about de la Pena’s most famous works in our previous article about VR in journalism.

In March 2022, de la Pena was one of the 16 Legacy Peabody Awards recipients for her work and influence in modern journalism. In her acceptance speech, she reminded about the importance of immersive technologies and what advantages they offer to modern journalism, using her joint project with Frontline After Solitary as an example. The VR experience is based on the true story of Kenny Moore, who spent many years in a solitary confinement cell in the Maine State Prison.

“When we did a piece in solitary confinement with Frontline, we did scanning of an actual solitary confinement cell. Well, now you’re in that cell. You’re in that room. And it has a real different effect on your entire body and your sense of, “Oh my God. Now I understand why solitary confinement is so cruel and unnecessary”. And you just can’t get that feeling reading about it or looking at pictures.”

De la Pena’s accounts in social media: 

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Image: LinkedIn

Dr. Helen Papagiannis, Experienced AR Expert

Dr. Helen Papagiannis works in augmented reality field for 17 years. Papagiannis is a founder of XR Goes Pop, which produced immersive content for many top brands including Louis Vuitton, Adobe, Mugler, Amazon, and many more. Particularly, they designed VR showroom for Bailmain, where you can see virtual clothes and accessories from a cruise collection on digital models, plus behind the scene videos.

Virtual try-on and shops are successfully applied by fashion brands, because they allow a customer to try on digital clothes before buying real one. You can read more about it here

Doctor Papagiannis constantly gives her TED Talks and also publishes her researches for well-respected media like Harvard Business Review, The Mandarine, Fast Company, etc.

In 2017, the scientist and developer published a book called Augmented Human. According to Book Authority, it is considered to be the best book about augmented reality ever released. Stefan Sagmeister, designer, and co-founder at Sagmeister & Walsh Inc, thinks Augmented Human is the most useful and complete augmented reality guide, that contains new information about the technology, methods, and practices, that can be used in work. 

Dr. Papagiannis’s accounts in social media:

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Image: Medium

Christina Heller, Trailblazer of Extended Reality

Christina Heller has 15 years of experience in XR. Huffington Post included her in the top 5 of the most influential women who are changing VR.

Heller is a founder and CEO of Metastage, that develops XR content for various purposes: VR games, AR advertisements, MR astronaut training, etc. Since 2018, Metastage has collaborated with more than 200 companies including H&M, Coca-Cola, AT&T, NASA, and worked with famous pop artists like Ava Max and Charli XCX. 

Speaking about Heller herself, before Metastage she had worked in VR Playhouse, which immersive content was showcased at Cannes Film Festival, Sundance, and South by Southwest. 

Under Christina Heller leadership, Metastage extended reality content was widely acclaimed and received many awards and nominations, including two Emmy nominations. Moreover, Metastage is the first US company, that officially started using Microsoft Mixed Reality Capture. This technology provides photorealistic graphics of digital models, using special cameras. And these cameras capture a human movement in a special room, where XR content is superimposed.

“It takes human performances, and what I like about it most is that it captures the essence of that performance in all of its sort of fluid glory, including clothing as well, said Heller. And so every sort of crease in every fold of what people are wearing comes across. You get these human performances that retain their souls. There is no uncanny valley with volumetric capture.” 

Christina Heller’s researches were published in “Handbook of Research on the Global Impacts and Roles of Immersive Media” and “What is Augmented Reality? Everything You Wanted to Know Featuring Exclusive Interviews with Leaders of the AR Industry” (both 2019). 

Heller accounts in social media: 

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Image: Twitter

Kavya Pearlman, Cyber Guardian 

Kavya Pearlman is called “The Cyber Guardian” and she is a pioneer in private data security with the use of immersive technologies, like metaverse. For three years in a row, from 2018 to 2020, and also in 2022, Kavya Pearlman was included in the top 20 Cybersafety influencers.

Pearlman is a founder and CEO of XR Safety Initiative, a non-profit company that develops privacy frameworks and standards of cybersecurity in XR. 

Pearlman worked as a head of security for the oldest virtual world, Second Life. Basically, Kavya Pearlman was the first person who started considering ethical rules, data security, and psychology implications in the game and researched how bullying in VR can affect person’s mental state. 

During The US Presidental election in 2016, Pearlman worked with Facebook as an advisor on third-party security risks, brought by companies and private users.

Kavya Pearlman is a regular member of the Global Coalition for Digital Safety and is a part of Metaverse Initiative on World Economical Forum, representing XR Safety Initiative. 

Pearlman accounts in social media: 

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Image: BCC

Cathy Hackl, Godmother of Metaverse

In the immersive technologies world, Cathy Hackl is known as “the godmother of the metaverse”. Hackl is a futurologist and Web 3.0 strategist that collaborates with numerous leading companies on metaverse development, virtual fashions, and NFT. For the last two years, Big Thinker has been including Cathy Hackle in the top 10 of the most influential women in tech. 

Cathy Hackl is also a co-founder and the head of the metaverse department in Journey. The company works with such big names as Walmart, Procter & Gamble, HBO Max, Pepsico and so on. One of its latest use cases are Roblox VR platforms Walmart Land and Walmart’s Universe of Play. In these platforms, players pass through different challenges, collect virtual merchandise, and interact with the environment. 

Moreover, the futurologist and the metaverse specialist publishes science and analytic articles for top media, like 60 Minutes+, WSJ, WIRED, and Forbes. 

Hackl also wrote four books about business in the metaverse and the technology development. The latest book, Into the Metaverse: The Essential Guide to the Business Opportunities of the Web3 Era, was published in January this year. On Amazon, the book has the highest rating — 5 stars out of 5. The book describes the metaverse concept at a very understandable and detailed level and is itself a quick read. 

Hackl accounts in social media:

 

Qualium Systems appreciates inclusion and respects contributions made by women in XR, metaverse, and other immersive technologies every day. Moreover, our co-founder and CEO Olga Kryvchenko has been working in the IT field for 17 years already.  

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“It’s important for women to work in tech industries, and particularly in Immersive Tech, because it helps break down barriers and empowers women to pursue careers in fields that may have traditionally been male-dominated”, said Kryvchenko. “When women have more representation in tech, it creates a more welcoming and inclusive environment for future generations of women in the industry. Additionally, having a diverse workforce leads to better decision-making, as different perspectives and experiences are taken into account, ultimately resulting in better products and services for everyone.”

Latest Articles

June 2, 2025
Extended Reality in Industry 4.0: Transforming Industrial Processes

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One thing is clear: the integration of XR into Industry 4.0 closes the gap between what we imagine in digital simulations and what actually happens in the real world. Companies use XR to work smarter — it tightens up workflows, streamlines training, and improves safety measures. The uniqueness of XR is in its immersive nature. It allows teams to make better decisions, monitor operations with pinpoint accuracy, and effectively collaborate, even if team members are on opposite sides of the planet. XR Applications in Key Industrial Sectors Manufacturing and Production One of the most significant uses of XR in Industry 4.0 is in manufacturing, where it enhances design, production, and quality control processes. Engineers now utilize digital twins, virtual prototypes, and AR-assisted assembly lines, to catch possible defects before production even starts. Research by Mourtzis et al. 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It was carried out by Jan Kubr, Alena Lochmannova, and Petr Horejsi, researchers from the University of West Bohemia in Pilsen, Czech Republic, specializing in industrial engineering and public health. The study focused on fire suppression training to show how different levels of immersion in VR affect training for industrial safety procedures. The findings were astounding. People trained in VR remembered 45% more information compared to those who went through traditional training. VR also led to a 35% jump in task accuracy and cut real-world errors by 50%. On top of that, companies using VR in their training programs noticed that new employees reached full productivity 25% faster. The study uncovered a key insight: while high-immersion VR training improves short-term memory retention and operational efficiency, excessive immersion — for example, using both audio navigation and visual cues at the same time — can overwhelm learners and hurt their ability to absorb information. These results showed how important it is to find the right balance when creating VR training programs to ensure they’re truly effective. XR-based simulations let industrial workers safely engage in realistic and hands-on scenarios without the hazards or costs of operating heavy machinery, changing the way they acquire new skills. Way better than sluggish, costly, and time-consuming traditional training methods that require physical equipment and significant downtime. Maintenance and Remote Assistance XR is also transforming equipment maintenance and troubleshooting. In place of physical manuals, technicians using AR-powered smart glasses can view real-time schematics, follow guided diagnostics, and connect with remote experts, reducing downtime. Recent research by Javier Gonzalez-Argote highlights how significantly AR-assisted maintenance has grown in the automotive industry. The study finds that AR, mostly mediated via portable devices, is widely used in maintenance, evaluation, diagnosis, repair, and inspection processes, improving work performance, productivity, and efficiency. AR-based guidance in product assembly and disassembly has also been found to boost task performance by up to 30%, substantially improving accuracy and lowering human errors. These advancements are streamlining industrial maintenance workflows, reducing downtime and increasing operational efficiency across the board (González-Argote et al., 2024). Industrial IMMERSIVE 2025: Advancing XR in Industry 4.0 At the Industrial IMMERSIVE Week 2025, top industry leaders came together to discuss the latest breakthroughs in XR technology for industrial use. One of the main topics of discussion was XR’s growing impact on workplace safety and immersive training environments. During the event, Kevin O’Donovan, a prominent technology evangelist and co-chair of the Industrial Metaverse & Digital Twin committee at VRARA, interviewed Annie Eaton, a trailblazing XR developer and CEO of Futurus. She shared exciting details about a groundbreaking safety training initiative, saying: “We have created a solution called XR Industrial, which has a collection of safety-themed lessons in VR … anything from hazards identification, like slips, trips, and falls, to pedestrian safety and interaction with mobile work equipment like forklifts or even autonomous vehicles in a manufacturing site.” By letting workers practice handling high-risk scenarios in a risk-free virtual setting, this initiative shows how XR makes workplaces safer. No wonder more companies are beginning to see the value in using such simulations to improve safety across operations and avoid accidents. Rethinking how manufacturing, training, and maintenance are done, extended reality is rapidly becoming necessary for Industry 4.0. The combination of rising academic study and practical experiences, like those shared during Industrial IMMERSIVE 2025, highlights how really strong this technology is. XR will always play a big role in optimizing efficiency, protecting workers, and…

April 29, 2025
Med Tech Standards: Why DICOM is Stuck in the 90s and What Needs to Change

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If your doctor still hands you a CD with your scan on it in 2025 (!), DICOM is a big part of that story. The DICOM Legacy How DICOM Came to Be When DICOM was developed in the 1980s, the focus was on solving some big problems in medical imaging, and honestly, it did the job brilliantly for its time. The initial idea was to create a universal language for different hardware and software platforms to communicate with each other, sort of like building a shared language for technology. They also had to make sure it was compatible with older devices already in use. At that time, the most practical option was to rely on local networks since cloud-based solutions simply didn’t exist yet. These decisions helped DICOM become the go-to standard, but they also locked it into an outdated framework that’s now tough to update. Why It’s Hard to Change DICOM Medical standards don’t evolve as fast as consumer technology like phones or computers. Changing something like DICOM doesn’t happen overnight. It’s a slow and complicated process muddled by layers of regulatory approvals and opinions from a tangled web or organizations and stakeholders. What’s more, hospitals have decades of patient data tied to these systems, and making big changes that may break compatibility isn’t easy. And to top it all off, device manufacturers have different ways of interpreting and implementing DICOM, so it’s nearly impossible to enforce consistency. The Trouble With Staying Backwards Compatible DICOM’s focus on working perfectly with old systems was smart at the time, but it’s created some long-term problems. Technological advancements have moved on with AI, cloud storage, and tools for real-time diagnostics. They have shown immediately how limited DICOM can be in catching up with these innovations. Also, vendor-specific implementations have created quirks that make devices less compatible with one another than they should be. And don’t even get started on trying to link DICOM with modern healthcare systems like electronic records or telemedicine platforms. It would be like trying to plug a 1980s gadget into a smart technology ecosystem — not impossible, but far from seamless. Why Your CT Scanner and MRI Machine Aren’t Speaking the Same Language Interoperability in medical imaging sounds great in theory — everything just works, no matter the device or manufacturer — however, in practice, things got messy. Some issues sound abstract, but for doctors and hospitals, they mean delays, misinterpretations, and extra burden. So, why don’t devices always play nice? The Problem With “Standards” That Aren’t Very Standard You’d think having a universal standard like DICOM would ensure easy interoperability because everybody follows the same rules. Not exactly. Device manufacturers implement it differently, and this leads to: Private tags. These are proprietary pieces of data that only specific software can understand. 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March 24, 2025
VR & MR Headsets: How to Choose the Right One for Your Product

Introduction Virtual and mixed reality headsets are not just cool toys to show off at parties, though they’re definitely good for that. They train surgeons without risking a single patient, build immersive classrooms without ever leaving home, and even help to design something with unparalleled precision. But choosing VR/MR headsets … It’s not as simple as picking what looks sleek or what catches your eye on the shelf. And we get it. The difference between a headset that’s wired, standalone, or capable of merging the real and digital worlds is confusing sometimes. But we’ll break it all down in a way that makes sense. Types of VR Headsets VR and MR headsets have different capabilities. However, choosing the perfect one is less about specs and more about how they fit your needs and what you want to achieve. Here’s the lineup… Wired Headsets Wired headsets like HTC Vive Pro and Oculus Rift S should be connected to a high-performance PC to deliver stunningly detailed visuals and incredibly accurate tracking. Expect razor-sharp visuals that make virtual grass look better than real grass and tracking so on-point, you’d swear it knows what you’re about to do before you do. Wired headsets are best for high-stakes environments like surgical training, designing complex structures, or running realistic simulations for industries like aerospace. However, you’ll need a powerful computer to even get started, and a cable does mean less freedom to move around. Standalone Headsets No strings attached. Literally. Standalone headsets like Oculus Quest Pro, Meta Quest 3, Pico Neo 4, and many more) are lightweight, self-contained, and wireless, so you can jump between work and play with no need for external hardware. They are perfect for on-the-go use, casual gaming, and quick training sessions. From portable training setups to spontaneous VR adventures at home, these headsets are flexible and always ready for action (and by “action”, we mostly mean Zoom calls in VR if we’re being honest). However, standalone headsets may not flex enough for detailed, high-performance applications like ultra-realistic design work or creating highly detailed environments. Mixed Reality (MR) Headsets Mixed reality headsets blur the line between physical and digital worlds. They don’t just whisk you to a virtual reality — they invite the virtual to come hang out in your real one. And this means holograms nested on your desk, live data charts floating in the air, and playing chess with a virtual opponent right at your dining room table. MR headsets like HoloLens 2 or Magic Leap 2 shine in hybrid learning environments, AR-powered training, and collaborative work requiring detailed, interactive visuals thanks to their advanced features like hand tracking and spacial awareness. MR headsets like HoloLens 2 or Magic Leap 2 shine in hybrid learning environments, AR-powered training, and collaborative work requiring detailed, interactive visuals thanks to their advanced features like hand tracking and spacial awareness. The question isn’t just in what these headsets can do. It’s in how they fit into your reality, your goals, and your imagination. Now, the only question left is… which type is best for your needs? Detailed Headset Comparisons It’s time for us to play matchmaker between you and the headsets that align with your goals and vision. No awkward small talk here, just straight-to-the-point profiles of the top contenders. HTC Vive Pro This is your choice if you demand nothing but the best. With a resolution of 2448 x 2448 pixels per eye, it delivers visuals so sharp and detailed that they bring virtual landscapes to life with stunning clarity. HTC Vive Pro comes with base-station tracking that practically reads your mind, and every movement you make in the real world reflects perfectly in the virtual one. But this kind of performance doesn’t come without requirements. Like any overachiever, it’s got high standards and requires some serious backup. You’ll need a PC beefy enough to bench press an Intel Core i7 and an NVIDIA GeForce RTX 2070. High maintenance is also required, but it’s totally worth it. Best for: High-performance use cases like advanced simulations, surgical training, or projects that demand ultra-realistic visuals and tracking accuracy. Meta Quest 3 Unlilke the HTC Vive Pro, the Meta Quest 3 doesn’t require a tethered PV setup cling. This headset glides between VR and MR like a pro. One minute you’re battling in an entirely virtual world, and the next, you’re tossing virtual sticky notes onto your very real fridge. Meta Quest 3 doesn’t match the ultra-high resolution of the Vive Pro, but its display resolution reaches 2064 x 2208 pixels per eye — and this means sharp and clear visuals that are more than adequate for training sessions, casual games, and other applications. Best for: Portable classrooms, mobile training sessions, or casual VR activities. Magic Leap 2 The Magic Leap 2 sets itself apart not with flashy design, but with seamless hand and eye tracking that precisely follow your movements and the headset that feels like it knows you. This headset is the one you want when you’re blending digital overlays with your real-life interactions. 2048 x 1080 pixels per eye and the 70 degrees diagonal field of view come with a price tag that’s way loftier than its competitors. But remember that visionaries always play on their terms Best for: Interactive lessons, augmented reality showstoppers, or drawing attention at industry conventions with show-stopping demos. HTC Vive XR Elite The HTC Vive XR Elite doesn’t confine itself to one category. It’s built for users who expect both performance and portability in one device. 1920 x 1920 resolution per eye doesn’t make it quite as flashy as the overachiever above, but it makes up for it with adaptability. This headset switches from wired to wireless within moments and keeps up with how you want to work or create. Best for: Flexible setups, easily transitioning between wired and wireless experiences, and managing dynamic workflows. Oculus Quest Pro The Oculus Quest Pro is a devices that lets its capabilities speak for themselves. Its smooth and reliable performance,…



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