The idea
The purpose of this project was developing a VR edutainment app to help students in studying chemistry with gamification approach. This application contains a learning plan in playful form with animation, interactive environment, and a score table reflecting current progress.
The challenge
The challenge of this project was finding an easier way to learn complicated and tangled chemistry rules, making them more accessible for students. We had to incorporate popular game mechanics, tutorials, and visual effects making all of these an integral part of the learning process.
The solution
For achieving our goal we selected the most popular VR headset Oculus Quest 2 and hand tracking feature as a base of the future application. For the environment, we decided to use a typical classroom to focus students’ attention on the learning process.
The core tool of our app is the periodic table of Mendeleev students can interact with. We use common practices used by game designers to the learning process to improve it with the immersive flow of the games.
We’ve added to chemistry lessons from the high school tips, quests, and scores. Interaction model in the app is based on gestures (without any controllers), this point adds extra immersiveness in the learning process.
Technologies
Chemistry
Unity SDK
Chemistry
MRTK
Chemistry
OpenBabel
Chemistry
Newtonsoft JSON
Team and duration
Tennis 10 experts
Two 3D technical artist
One VFX’s artist
One sound designer and level designer
Three C#/Unity developers
One UI designer
One QA
One project manager
Tennis 4 months
To build the initial version of the product

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