March 7, 2022
Together we win. Glory to Ukraine!

The war continues in Ukraine. Our native city of Kharkiv, as a result of a treacherous attack, is subjected to massive shelling. But we believe that our city and the whole of Ukraine will endure and emerge victorious in this struggle. After all, the spirit of our people and the might of our army are unshakable. The whole world is on our side and provides Ukraine with universal support, both diplomatically and in terms of improving defense capabilities. We want to reassure our customers. In this difficult situation, we are doing everything possible to ensure the safety of our team and continue the implementation of ongoing projects at a consistently high level. Together we win. Glory to Ukraine!

Proof of concept for software
February 17, 2022
Proof of Concept for software. Risks reduction in the development of AR / VR / MR applications

The development of AR / VR / MR applications is an innovative and dynamically developing area. Active development implies the emergence of many innovative ideas and concepts, technological solutions and equipment. Under these conditions, it is not always clear how one or another function can be implemented and whether it is possible at all. What is the purpose of Proof of Concept To reduce the risk of losing money and time for our clients, we use Proof of Concept. It helps to clarify the technical feasibility and characteristics of the result and then proceed to the implementation of the whole product. Why Proof of Concept is important PoC is for you if you: have non-trivial tasks, in the implementation of which there is no confidence; have a limited budget and want to test the idea. In addition to risks reducing, another benefit of PoC is that you can use it as a pilot project — to evaluate the knowledge and skills of the company’s developers, the level of communication, the quality of the organization of the development process. This is especially true if your idea is feasible, has good prospects and implies a long development stage in the future. Proof of Concept vs MVP If we compare PoC and MVP, we can say that PoC is a bare functionality, the implementation of which allows you to save money at the initial stage, since it does not require costs for UX / UI and functions that are unnecessary at this stage. It is not released to the public, but is tested by a limited number of users. MVP is a complete finished product, only with limited features. It is released to a wide audience and requires more cost and time than PoC. If you have an idea, please contact us — we will advise you on all issues, share experience and expertise in the field of AR / VR / MR development.

Learned about the new features of Artec 3D scanners
February 14, 2022
Learned about the new features of Artec 3D scanners

We went to visit our friends from the KODA company, who sell 3D scanners. The guys showed us several models of Artec 3D scanners, talked about their capabilities and scope, demonstrated the process of scanning objects and what the result is. The use of 3D scanners allows you to create very realistic 3D models in the retail, real estate, manufacturing and many other industries. Combination of 3D scanners capabilities and AR / VR / MR applications development is already able to bring benefits to businesses and has very good prospects for the future.

Implementation Oculus Interaction SDK
February 8, 2022
Implementation Oculus Interaction SDK

Interaction SDK Experimental is a library component that allows developers to use standardized interactions for controllers and hands. Interaction SDK also includes tooling to help developers build their own hand poses. Technology stack: Unity SDK, Oculus SDK.

3D virtual models in Augmented Reality for retail
February 2, 2022
3D virtual models in Augmented Reality for retail

Today’s retail business’s main purpose is all about involving the customer interacting with the products and the platform so that they feel engaged. From the variety of tools, which are allowed to get this the most interesting ones are 3D models in Augmented reality. 3D virtual models could show clothes in a 3D environment or could be used as a virtual assistants for consultation and sales increasing. Technology: AR Foundation, Unity SDK.

The Qualium Systems team took second place in the 5th league of the Kharkiv Region Futsal Cup
January 10, 2022
The Qualium Systems team took second place in the 5th league of the Kharkiv Region Futsal Cup

Congratulations to our guys who continue to receive new sports trophies! The Qualium Systems team took second place in the 5th league of the Kharkiv Region Futsal Cup. The goalkeeper of our team was recognized as the best goalkeeper of the 5th league.

Oculus Quest 2 sales exceeded 10 million and overtook Xbox Series
December 28, 2021
Oculus Quest 2 sales exceeded 10 million and overtook Xbox Series

In the Qualcomm Investor Day 2021 livestream, President and CEO Cristiano Amon stated that more than 10 million Quest 2 have been sold worldwide. The information is based on Qualcomm producing the Snapdragon XR2 Platform for them. By comparison, total Xbox Series sales as of June 30, 2021 were 6.5 million consoles, according to analyst Daniel Ahmad.

A few useful points for a high-quality CV for Junior Developers
December 16, 2021
A few useful points for a high-quality CV for Junior Developers

Summing up the results of the year, it can be noted that the pandemic has made its own adjustments to recruiting. However, the same large number of beginners are looking for a job. When looking for the first job, information in a candidate’s resume plays a particularly important role. Working with a large number of job applications and resumes, the HR Department has put together a small selection of tips that Junior Developers may find helpful. Necessary points in the resume: contacts and preferred communication method for quick communication; a set of skills and their gradation / the number of years of work with a certain technology; optional: technologies that the candidate is studying or plans to study; links to the repository or alternative sources where one can view the code / project. It is especially important to have pet-projects when looking for your first job. work experience: implemented tasks and used technology stack, role in the team, duration of the project, information about the project sphere. Of course, in compliance with the NDA; education: completed or in progress, it is important to mention the courses taken / previously read specialized literature or other resources. We hope this information will be useful and you will find an excellent career opportunity for yourself. Our department is always in touch to discuss it! Elena Lukianova, Recruitment Specialist at Qualium Systems

R&D department in extended reality: several examples of experiments and research
December 9, 2021
Extended Reality R&D department: several examples of experiments and research

The field of augmented and virtual reality development is developing by leaps and bounds: Facebook announced its plans to build a metaverse, major market players release new AR / VR / MR devices, new technologies and tools appear regularly. These factors represent both opportunities and challenges. It is very easy to lag behind the development of new directions, to concentrate on the familiar and convenient. Research & Development in VR/AR In order to stay at the peak of new solutions, we at Qualium Systems made a decision about a year ago to create an R&D department in virtual and augmented reality. As part of this department, we master and test new features, tools and capabilities. We use everything that has a perspective to solve the business problems of our clients. Passthrough API For example, we were one of the first to test a then new feature for Oculus Quest 2 – Passthrough API. This technology enables mixed reality experiences that combine real and virtual worlds into one. Immediately after an update became available, we started testing the API. It is an exciting promise by Oculus and has a lot of perspective. We are already brainstorming the ideas of using Passthrough API to solve our clients’ business issues. To test Passthrough API, we used the following Technology stack: Unity SDK, Oculus SDK 31-34, Passthrough API. Our experiment with the Passthrough API was for V31 when the technology was in experimental mode. In the further V34 version of Oculus, the Passthrough API has ceased to be an experimental function and now it does not need to be activated by a user via the console. You can watch our experiment in the video.   Comparison of the Oculus 2 with Passthrough API and HoloLens 2 Also, in continuation of our experiments with the Passthrough API technology, we decided to test the hypothesis – Can the Oculus 2 with Passthrough API take the place of HoloLens 2? After the MRTK library has been adapted to the Oculus Quest 2 and in the ver. 30 of the Operating system we received a pass-through feature, we decided to check if Oculus 2 could be used as an alternative to expensive HoloLens 2. To validate the idea, we’ve made two applications with the same features on the Oculus Quest 2 and on the HoloLens 2. You can see the result in the article http://ad88-46-150-10-153.eu.ngrok.io/blog/ar-vr/can-the-oculus-2-with-passthrough-api-take-the -place-of-hololens-2-checking-the-hypothesis. As part of our experiments, we are trying to highlight the industries that can most benefit from XR technologies, especially during a pandemic and its aftermath. The standalone application with computer vision base on Barracuda and TF model We understood that during the COVID-19 pandemic, many people lost the opportunity to train in the gym with a trainer. Lack of coaching support can lead to improper exercise performing, which in turn can lead to injury. But thanks to modern technology, it has become possible to train correctly. We are creating a standalone application with computer vision based on Barracuda and TF model. You view a recording of an exercise with a trainer and repeat it in real time. The computer vision based on Barracuda and TF model technology compares your movements and displays information on how well you perform the exercise. You can see the result in the video.   Tensorflow lite body recognition As part of testing our hypotheses that can be applied to sports and fitness, we compare Tensorflow lite body recognition based on PoseNet model and Unity Barracuda using tfjs-to-tf and tf2onnx.   Face tracking on PC with Unity SDK and UltraFaceBarracuda One industry that can benefit from XR adoption is Retail. As part of this direction, we tested Face tracking on PC with Unity SDK and UltraFaceBarracuda: depending on the face position, the picture that a person is looking at moves. As a result of this, the effect of a hologram is created. It is an interesting solution for marketing purposes with the ability to track people’s actions and test various marketing activities. To do so, we used the Technology stack: Unity SDK, UltraFaceBarracuda. See the result in the video. This is a small part of our experiments. We continue to research, hypothesize, and help our clients.