The way VR improves sports training experience
The way VR improves sports training experience

Coaches, teams, and athletes use virtual reality as an effective way to train skills in boxing, golf, football, tennis, etc. 

The US athletes use VR the most. By 2031, the US VR sports market will have reached 56,7 USD billion

The way VR sports training is applied

Virtual reality for sports training is primarily called to improve practical skills. For example, professional boxers and amateurs can train in the VR app The Thrill of the Fight for Oculus Quest. In this app, a player can beat a virtual punching bag and compete with an opponent in the ring. In the game, an athlete can move around the room and punch, similar to a real-life ring, which enhances the immersion effect.

The Thrill of the Fight also helps players improve their virtual rival’s abilities: increase their speed, punch power, ability to dodge, stamina during the fight, and more. The fight with a rival could last up to twelve rounds. 

With the help of VR, athletes can develop necessary tactical skills required for car racing and team games. German football association has gone into partnership with Beyond Sports to design VR and AR cognitive and tactical training

AR/VR Apps development

In virtual reality, football players enhance their abilities to make decisions during the game and improve the awareness of their position on the field. This training program also contains in-game scenario development and time-pressured tasks, thus helping to develop athletes’ psychological skills.

Moreover, VR is applied to athletes’ physical training. Using the VR app Move for Oculus, a sportsman can track the number of exercises and burned calories, during the training and after it. A player can see the tournament table with daily statistics and the list of most recently used programs. 

Also, athletes can use virtual reality for physical recovery after serious injuries. Gamified exercises are designed to recover muscle functions and pain decrease. More detailed information about VR apps for rehabilitation you can read here

The main advantages of VR sports training

The main advantages of virtual reality for sports training include the following:

Safe training environment 

Doctor Ancret Szpak from the University of South Australia carried out an experiment to train and estimate abilities of 57 volunteers, who played VR game Eleven: Table Tennis. 

Our research shows the potential that VR sports training can have in real-world settings,” said Szpak. “The real benefit is an ability to learn and practice tasks that may be logistically difficult, dangerous or impractical to do in the real world.” 

VR provides gamified sports training

With FitXR app, an athlete can have a wide range of gamified workout programs like boxing, dancing, and high-intensity interval training (HIIT). In VR programs, a player can hit digital balls by hands or repeat dance moves after virtual instructor.

Athletes can also choose their own personal real-life coach, who can guide and motivate them during VR sports training.

Virtual reality can help reduce pain and relieve training process

Maria Matsangidou, a doctoral researcher in the School of Engineering and Digital Arts at the University of Kent in the United Kingdom, conducted an experiment on VR influence on pain level and athletes’ stamina. She asked 80 volunteers to do biceps exercise and hold the weight as long as possible. 

One half of the athletes wore VR headset during the workouts, another half didn’t. Research showed that during heavyweight lift, pain level of athletes with VR headset was 10% lower, compared to those who trained with no VR equipment. Also, sportsmen who trained in the virtual reality, could hold the weight 2 minutes longer. 

Ensuring realism during virtual reality sports training

The app  VR Tennis Training Simulator for Oculus Quest provides realistic virtual gaming experience.

A customized engine was designed to create maximally plausible recreation of the physics of the tennis ball movement. It takes into account such factors like side wind, racket string tension, and how the ball acts after it hit the racket and the floor. 

Conclusion

Gamified process of virtual reality can enhance athletes’ stamina and improve their physical, tactical, and psychological skills. Realistic virtual environment helps sportsmen train at any place, regardless of the weather, special equipment availability, and training real-life space. 

Latest Articles

Happy Programmer's Day from Qualium Systems
September 13, 2026
Happy Programmer’s Day from Qualium Systems

September 13 is Programmer’s Day, the 256th day of the year. The number isn’t random. 256 is how many values fit into one byte, and it’s the largest power of two that still falls within a calendar year. Today the date is marked by teams all over the world. Users see the finished product. Getting there takes a lot of work that never shows up on screen. Someone spends an afternoon writing a migration script so the database can move without downtime. Someone builds tests that catch a regression six months later, before it reaches production. Someone reviews a pull request carefully enough to catch the one line that could have broken checkout on mobile. This is the work that keeps products running. Without it, Qualium Systems wouldn’t exist. Why this holiday is ours For us this is a holiday about our own people. Every project in our portfolio exists because our developers built it. The case studies on this site describe results, but the results came from people writing code, arguing about architecture in review, and staying with a release until it was actually working. Our engineers work across web and mobile development, QA, and custom software for clients in different industries. What connects those projects is the team that takes a client’s problem, breaks it into something solvable, and ships it. We’re grateful to work with people who do that well, and to partners who bring us challenges worth solving. Happy Programmer’s Day!

September 4, 2026
Our Whitepaper Release on Virtual Showrooms and Immersive Machinery Sales

We have released Scaling Machinery Sales with Product Twins: Solutions for Digital 3D Presentations. This new release provides insights into how manufacturers of heavy and complex equipment use Virtual Showrooms, VR/AR and Web3D across three sales scenarios: sales presentations, trade fairs, and inbound lead generation. We put the paper together because of a problem anyone selling heavy equipment knows well. A machine has to be shipped, assembled and taken apart again for every trade fair, and when a client wants to see one, the team flies out instead. A buyer on another continent may never see the machine at all. These costs are rarely added up in one place, so we did it. We went through pricing from several European fairs, transport and assembly quotes, travel budgets for demo trips, and what a demo machine costs its owner over five years, then put the same scenarios through an immersive setup and priced those too: headsets, app development, a smaller stand. At a big fair, transport and assembly alone cost several times more than the stand itself, roughly €300K against €40K. That entire line disappears when the machine travels as a 3D model. We’ve also been building our own Virtual Showroom demo. You can walk around a machine at full scale, see through its covers while it runs, switch configurations, and move between products in the catalog without leaving the session. It’s nearly finished and we’ll start showing it to clients soon. For early access to the demo or a conversation about your product line: Vlad Beleckyi, CSO — vbeleckyi@qualium-systems.com

August 24, 2026
Scaling Machinery Sales with Product Twins: Solutions for Digital 3D Presentations

B2B machinery buying has changed, driven by a new generation of digital-first stakeholders (Millennials and Gen Z now represent 71% of B2B buyers). They reach out with expectations already formed, alternatives compared, and, in most cases, a preferred supplier identified. For manufacturers of large, complex equipment, that leaves a narrow window to influence the decision, and static PDFs, renders and videos rarely fill it. The fix starts with something most manufacturers already have. If you hold a 3D model of your equipment, it can become an interactive presentation asset: shown at full scale in VR, explored in a browser, or configured live on a tablet in a meeting. Up to 85% lower cost per event Our new whitepaper compares traditional sales methods (trade shows, physical demos, and international product presentations) with a VR-based approach and puts concrete numbers on the difference: Trade show presence: ~€340K → €30–50K per event. A year of international demos: ~€200K → €40K. Three scenarios, one model The whitepaper also breaks down three places an immersive 3D model does the work, each with its own logic: Sales presentations: Guide a prospect through a full-scale, interactive machine. Trade fairs: Show the whole catalog from a 50 m² booth instead of shipping one or two machines to a 200 m² stand. Inbound lead generation: Let buyers explore the machine in the browser before they fill out a form. It also includes real deployments from construction, mining, elevator, and heat transfer manufacturers, plus the buyer-behavior data behind the shift to digital-first sales. If you sell equipment that is expensive to ship, hard to demo, or still on the roadmap, this is the case for turning your CAD data into a sales asset. Read the full whitepaper



Let's discuss your ideas

Contact us